The Observer
pattern defines a one-to-many dependency between objects so that when one
object changes state, all its dependents are notified and updated
automatically.
The object which is being watched is called the subject.The objects which are
watching the state changes are called observers
or listeners.
in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their
methods. It is mainly used to implement
distributed event handling systems. The Observer pattern is
also a key part in the familiar Model View Controller (MVC) architectural
pattern.
The "View" part of Model-View-Controller.
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